Leading the development of high quality characters
Sculpt high-resolution characters
Create clean game topology, UV’s
Provide proxy models for early game integration
Create efficient and rig friendly, low polygon models for game integration
Collaborate with Production to organize, schedule, and manage the character art team’s daily activities
Support character concept and design
Work with Concept Art to drive and maintain high visual quality of character models
Partner with engineers and tech artists to develop an effective character art pipeline
Mentor character team
Communicate the visual design and development of the characters through art specifications, style guides and reference material
Deliver feedback to outsourcing partners
Understand asset limitations, project milestones, risks, and work accordingly
Previous character lead experience within a game production environment
At least 3 years’ working experience in game development modeling characters
Strong organizational and communication skills
Passion for collaboration with other artists, designers, and programmers
Very good sense of human and animal anatomy and proportions
Highly proficient in Maya/3Ds Max (or similar 3D modeling software), ZBrush (or equivalent software)
Strong knowledge of Marvelous Designer and Substance Painter
Solid knowledge in hi-poly modeling and digital sculpting
Strong knowledge of low poly modeling techniques, including a strong knowledge of topology for animation
Understanding of rigging and skinning
Ability to understand technical constraints and to integrate them when modeling
Passion for games and strong game culture
Ability and desire to work in creative and collaborative teams
Nice to have
Experience with the engines, especially with Unreal Engin
An exciting project where you can develop professionally
Intellectually stimulating work environment and peers
Sense of ownership for world-renown game series
Secured compensation level, paid vacations/sick leaves
Regular reviews/feedback and development support
Great, friendly, passionate and highly technical teams, all driven by the desire to design and develop innovative games
Work in an office near “Pochaina” metro station. We also have generator here
20 working days of vacation per year
10 paid sick leave days per year
“Goodies” in the office and holidays events
Large, active, and friendly team
Opportunity for professional growth and trying out new things
Work in a well-known Ukrainian game studio
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